Omidire Alex Olawale.

I'm a Gameplay Programmer and a Computer Engineering student with a passion for Game Programming and a strong foundation in game development principles. With over 5 years of learning game development, I have gotten myself comfortable with using Unity and Unreal engine, and currently exploring Unreal Editor for Fortnite (UEFN) for game development

Click here to view my resume

Learn about what I do

A summary of the things I do

Here's a overview of my job description

Design and Implemention of Gameplay Mechanics

I design and implement interactive gameplay features and mechanics in collaboration with game designers. I write codes, scripts, and algorithms to create engaging and enjoyable gameplay experience.

Bug Fixing and Optimization

I troubleshoot and fix issues related to gameplay functionality, performance, and stability. I debug code, optimize systems, and ensure smooth gameplay experience by addressing bottlenecks, profilling, and optimizing code.

Collaboration and Iterative Development

I work closely with other team members like artists, level designers, and QA testers, to integrate and refine gameplay features. I participate in agile development processes, adapt to design changes, and iterate on gameplay mechanics based on user feedback and playtesting results.

Some Projects I have Worked On Over The Years

Click on the name on each project and you'll be redirected to a folder containing the game build. The embedded video contains a short gameplay recording of each game. Please do download and enjoy my games!

ECEAN DEMO

Showcased advanced Unreal Engine skills
#Personal Project #Unreal Engine

MAU MAU

Single-handedly designed and implemented the complete
gameplay logic and mechanics of this RTS mobile game.
#Team Project #Unity Engine

RISE OF WARRIORS

Open world RPG third person game (In development). Combined
use of C++ and Blueprints for development.
#Personal Project #Unreal Engine

Els Where?

Global game jam 2023; I wrote the logic/code for the companion
AI for the main character (Els' Dog).
Assisted in other gameplay logic Implementation.

INTO THE VOID

Global game jam 2022; Implemented UI/UI elements' placements.
Programmed UI elements to correspond to gameplay logic.
#Team Project

SPLATTER BALL

Splatter ball is a 10 levelled, top down 2D, casual mobile android
game built from scratch without external assets.
#Personal Project

Anna X20

Level99 Game jam, 2023; Led a team of 5 to develop this game.
Lead game designer and gameplay programmer.
#Team Project

Multiplayer game simulation

2D multiplayer game developed with Photon Unity Networking
Synced chats, players, and other gameobjects over the network.
#Personal Project

8BallPool Simulation

The playable build contains the self-coded logic of the gameplay
features of the popular mobile game "8BallPool".
#Personal Project

Hypercasual Game Implementation

The android game build simply demonstrates how a player follows
a particular path (a very useful tool in building companion AI).
#Personal Project

Simple Calculator

An android app made with Unity game engine. Designed the UI
placements. Wrote the individual button's logic/code.
#Personal Project

AFRO REVERSE

#First ever game build (later renamed to AfroLibra)
Level Designer
#Team Project

Have me make stuff for you.

Fill this form, but in case it is not responsive, contact me on by clicking any of the icons in the bottom


Find me on ...