I'm a Gameplay Programmer and a Computer Engineering student with a passion for Game Programming and a strong foundation in game development principles. With over 5 years of learning game development, I have gotten myself comfortable with using Unity and Unreal engine, and currently exploring Unreal Editor for Fortnite (UEFN) for game development
Learn about what I doHere's a overview of my job description
I design and implement interactive gameplay features and mechanics in collaboration with game designers. I write codes, scripts, and algorithms to create engaging and enjoyable gameplay experience.
I troubleshoot and fix issues related to gameplay functionality, performance, and stability. I debug code, optimize systems, and ensure smooth gameplay experience by addressing bottlenecks, profilling, and optimizing code.
I work closely with other team members like artists, level designers, and QA testers, to integrate and refine gameplay features. I participate in agile development processes, adapt to design changes, and iterate on gameplay mechanics based on user feedback and playtesting results.
Click on the name on each project and you'll be redirected to a folder containing the game build. The embedded video contains a short gameplay recording of each game. Please do download and enjoy my games!
Showcased advanced Unreal Engine skills
#Personal Project #Unreal Engine
Single-handedly designed and implemented the complete
gameplay logic and mechanics of this RTS mobile game.
#Team Project #Unity Engine
Open world RPG third person game (In development). Combined
use of C++ and Blueprints for development.
#Personal Project #Unreal Engine
Global game jam 2023; I wrote the logic/code for the companion
AI for the main character (Els' Dog).
Assisted in other gameplay logic Implementation.
Global game jam 2022; Implemented UI/UI elements' placements.
Programmed UI elements to correspond to gameplay logic.
#Team Project
Splatter ball is a 10 levelled, top down 2D, casual mobile android
game built from scratch without external assets.
#Personal Project
Level99 Game jam, 2023; Led a team of 5 to develop this game.
Lead game designer and gameplay programmer.
#Team Project
2D multiplayer game developed with Photon Unity Networking
Synced chats, players, and other gameobjects over the network.
#Personal Project
The playable build contains the self-coded logic of the gameplay
features of the popular mobile game "8BallPool".
#Personal Project
The android game build simply demonstrates how a player follows
a particular path (a very useful tool in building companion AI).
#Personal Project
An android app made with Unity game engine. Designed the UI
placements. Wrote the individual button's logic/code.
#Personal Project
#First ever game build (later renamed to AfroLibra)
Level Designer
#Team Project
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